Solving A Linear Programming Problem

Solving A Linear Programming Problem-19
Now begin from the far corner of the graph and tend to slide it towards the origin. Once you locate the optimum point, you’ll need to find its coordinates.

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A linear programming problem may be defined as the problem of maximizing or minimizing a linear function subject to system of linear constraints. Sometimes a system of inequalities forms a region that is open. To solve a linear programming problem, follow these steps.

When the graph of a system of inequalities forms a region that is closed, the region is said to be bounded.

How much fruit servings would the family have to consume on a daily basis per person to minimize their cost?

Solution: We begin step-wise with the formulation of the problem first.

Bananas cost 30 rupees per dozen (6 servings) and apples cost 80 rupees per kg (8 servings).

Given: 1 banana contains 8.8 mg of Vitamin C and 100-125 g of apples i.e. Every person of the family would like to have at least 20 mg of Vitamin C daily but would like to keep the intake under 60 mg.Alas, it is not as hyped as machine learning is (which is certainly a form of optimization itself), but is the go-to method for problems that can be formulated through decision variables that have linear relationships.This is a fast practical tutorial, I will perhaps cover the Simplex algorithm and the theory in a later post.Choose the constant value in the equation of the objective function randomly, just to make it clearly distinguishable.An optimum point always lies on one of the corners of the feasible region. Place a ruler on the graph sheet, parallel to the objective function.Graphical Method: Owing to the importance of linear programming models in various industries, many types of algorithms have been developed over the years to solve them.Some famous mentions include the Simplex method, the Hungarian approach, and others.This is used to determine the domain of the available space, which can result in a feasible solution. A simple method is to put the coordinates of the origin (0,0) in the problem and determine whether the objective function takes on a physical solution or not.If yes, then the side of the constraint lines on which the origin lies is the valid side. The feasible solution region on the graph is the one which is satisfied by all the constraints.One must know that one cannot imagine more than 3-dimensions anyway!The constraint lines can be constructed by joining the horizontal and vertical intercepts found from each constraint equation.

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